
Human Villagers - Pixel RPG
A downloadable asset pack
This pack includes fully animated 4-directional npc sprites for your top-down RPG. They work best in an 16x16 pixel environment.
Features
- 4-directional animations (up, down, side)
- Multiple human villager characters
- Spritesheets (png) & animated Aseprite work-files included
- Dialog portraits
Included Characters
- Human Base
- Human Merchant (3 color-variants)
- Human Peasant (3 color-variants)
- Human Nobleman (3 color-variants)
- Human Noblewoman (3 color-variants)
- Human Smith (3 color-variants)
- Human Thief (3 color-variants)
Animations
- Idle (2 frames)
- Walk (4 frames)
- Hurt (2 frames)
- Death (3 frames)
- Water Idle (2 frames)
- Water Swim (4 frames)
- Water Hurt (2 frames)
- Water Sink (3 frames)
Dialog Portraits (Bonus)
(In total there are 19 portraits, one for every character and color variant)
Note: This pack may be expanded over time, you will get every update, without having to purchase this asset-pack again.
Commercial License
You can use these assets in commercial and non-commercial projects.
You can edit theses assets.
You can't redistribute or resell theses assets, even if they have been modified.
I would love to see what games you create. Shoot me a Tweet @Snoblinart
More from this series:
Updated | 5 days ago |
Status | Released |
Category | Assets |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | Snoblin |
Genre | Role Playing |
Tags | 16x16, 2D, Action RPG, Characters, Fantasy, Medieval, Pixel Art, Sprites, Top-Down |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.60 USD. You will get access to the following files:
Development log
- Added More Villager Variants, Portraits & More ✨5 days ago
- Added many Animations & Aseprite Support!Mar 24, 2024
- Added two new Villagers!Mar 12, 2023
- Added female Villager and Smith!Dec 27, 2022
- Added Damage & Death Animations!Nov 12, 2022
Comments
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I want to know if it supports changing outfits.
Hey spyw, the outfits of the characters are on the spritesheets, as you can see them in the preview images. So there is currently no system with extra layers for the outfits.
However, the pack also includes a base / template character without any outfit to easily add your own. You can of course, also edit the outfits yourself. Would you like different layers for the clothing / hairstyles to easily construct your own character? If there's demand, I'm happy to look into it in the future, so let me know what you need :)
Cheers
Are you planning to make your own tilemap? I was trying to recreate it from the photos because I really liked the style and I'm having trouble with the cliff tiles...
Hey Rafael,
I was planning to release the tilemap but thought I might have to make more tiles and props before someone can make a whole game with it.
If theres demand, I can start working on it again. Do you wish for any specific tiles / terrain-types?
Maybe some kind of early access version, that will get expanded over time is an idea?
Cheers!
At the moment, only the showcase images of humans/goblins, in this case grass, earth, water and sand.
I'll see if I can get something out over this month.
Oh nice, thanks.
Hey, hope you are doing great!
Just wanted to get the info out, that I released the tiles.
You can check them out here: https://snoblin.itch.io/pixel-rpg-tileset
Hi, I purchased this and I'm unsure if I just don't understand but I don't see the left-directional sprites on the PNG files. please advise.
Hey,
this depends on your workflow but the left side is the flipped right direction. This would usually be done inside the game engine, when setting up your animations. What kind of engine are you using?
Cheers :)
okay, that makes sense. I'm very new to it so I'm not sure how to implement that but I'm using the latest version of Godot. I will have to do some research. Thanks!
Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:
if current_direction == "left":
$Sprite.flip_h = true
$AnimationPlayer.play("Walk")
Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50
I hope this helps, have fun with your project!
If this didn't help, I can include the flipped images in the asset pack. But I noticed that some devs dislike having "duplicate" assets (because the graphic is just flipped) to reduce filesize. Just let me know how I can help however.
I will try this out tomorrow, thank you so much!
What's the trick to your style? I really love your animations but I'm having a hard time designing my own characters with the base. I've only managed to put a pair of briefs on my player character, and he only wears those for one scene. Mandalorian armor is hard to draw in top-down pixel art, apparently.
Hey, thank you I'm happy that you like the style!
I'm afraid this is a really difficult question to answer. Especially in a short comment :D
Learning the basics of top down pixel art is probably the best start, you can find really great tutorials on youtube. Then it just comes down to experimenting with different things and practicing.
Not really an answer but I hope it helps in some way...
That helps! Thank you!
Hi Snoblin,
Sent you a tweet, I work in elearning software which supports gifs for movement. I bought two of your packs, could I get the gif formats of the characters?
Hey tillemanjaro,
sorry my characters come as sprite sheets but you can use a tool like this, to create gifs: https://onlinegiftools.com/convert-sprite-sheet-to-gif
hope this helps, have a great day :)
can you make a character that is like this but has a even more vibrant color pallet that is more a main character than an NPC
Hey PEEDEEWEE,
I'm trying to stick to the same color-palette to give everything a coherent look. But you can edit the saturation with a graphics-tool if you like to have a character stick out more. There will also be more updates in the future, where I focus on player characters :)
thanks for the advice I will try to do that
hm, I think the arms should be swinging opposite the leg on the same side
edit: wait I might have only noticed that on the thief the base looks right or I’m just dumb overall sorry
Hey thanks for the info!
I released an update that addresses the weird arms (004)
thanks!
These look fantastic. Really nice pallet. Would love to see an attack animation for the villagers as well!
Hi Boxbrain,
thanks! I'm happy that you like my work :)
I am planning to release more main character and npc sprites (human, elf, goblin etc.) with attack animations and different weapons down the line, but this will take a while.
So stay tuned!
That's awesome, Snoblin, thanks for replying to my comment! Very much looking forward to seeing what you come up with next. I really like how you've made skeletons as well. That gave me the inspiration for a necromancer to resurrect an army of skeletons from villager corpses!
I'm making a sandbox action RPG with an emphasis on being able to build your own army to fight hordes of goblins. I mentioned your work in my latest devlog video (linked below). In that video, I also show the attack animations I made for the villagers. Thought I'd share!
Oh man thats epic! This is very close to the game I wanted to make with these characters before it became too much work and I released them as assets, lol.
Hope your game makes it to the finish line!
Animation Looks great