Hey, this depends on your workflow but the left side is the flipped right direction. This would usually be done inside the game engine, when setting up your animations. What kind of engine are you using? Cheers :)
okay, that makes sense. I'm very new to it so I'm not sure how to implement that but I'm using the latest version of Godot. I will have to do some research. Thanks!
Very nice to see a fellow godot dev :) You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:
if current_direction == "left": $Sprite.flip_h = true $AnimationPlayer.play("Walk")
If this didn't help, I can include the flipped images in the asset pack. But I noticed that some devs dislike having "duplicate" assets (because the graphic is just flipped) to reduce filesize. Just let me know how I can help however.
What's the trick to your style? I really love your animations but I'm having a hard time designing my own characters with the base. I've only managed to put a pair of briefs on my player character, and he only wears those for one scene. Mandalorian armor is hard to draw in top-down pixel art, apparently.
Hey, thank you I'm happy that you like the style! I'm afraid this is a really difficult question to answer. Especially in a short comment :D Learning the basics of top down pixel art is probably the best start, you can find really great tutorials on youtube. Then it just comes down to experimenting with different things and practicing.
Not really an answer but I hope it helps in some way...
Sent you a tweet, I work in elearning software which supports gifs for movement. I bought two of your packs, could I get the gif formats of the characters?
Hey PEEDEEWEE, I'm trying to stick to the same color-palette to give everything a coherent look. But you can edit the saturation with a graphics-tool if you like to have a character stick out more. There will also be more updates in the future, where I focus on player characters :)
thanks! I'm happy that you like my work :) I am planning to release more main character and npc sprites (human, elf, goblin etc.) with attack animations and different weapons down the line, but this will take a while. So stay tuned!
That's awesome, Snoblin, thanks for replying to my comment! Very much looking forward to seeing what you come up with next. I really like how you've made skeletons as well. That gave me the inspiration for a necromancer to resurrect an army of skeletons from villager corpses!
I'm making a sandbox action RPG with an emphasis on being able to build your own army to fight hordes of goblins. I mentioned your work in my latest devlog video (linked below). In that video, I also show the attack animations I made for the villagers. Thought I'd share!
Oh man thats epic! This is very close to the game I wanted to make with these characters before it became too much work and I released them as assets, lol. Hope your game makes it to the finish line!
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Hi, I purchased this and I'm unsure if I just don't understand but I don't see the left-directional sprites on the PNG files. please advise.
Hey,
this depends on your workflow but the left side is the flipped right direction. This would usually be done inside the game engine, when setting up your animations. What kind of engine are you using?
Cheers :)
okay, that makes sense. I'm very new to it so I'm not sure how to implement that but I'm using the latest version of Godot. I will have to do some research. Thanks!
Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:
if current_direction == "left":
$Sprite.flip_h = true
$AnimationPlayer.play("Walk")
Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50
I hope this helps, have fun with your project!
If this didn't help, I can include the flipped images in the asset pack. But I noticed that some devs dislike having "duplicate" assets (because the graphic is just flipped) to reduce filesize. Just let me know how I can help however.
I will try this out tomorrow, thank you so much!
What's the trick to your style? I really love your animations but I'm having a hard time designing my own characters with the base. I've only managed to put a pair of briefs on my player character, and he only wears those for one scene. Mandalorian armor is hard to draw in top-down pixel art, apparently.
Hey, thank you I'm happy that you like the style!
I'm afraid this is a really difficult question to answer. Especially in a short comment :D
Learning the basics of top down pixel art is probably the best start, you can find really great tutorials on youtube. Then it just comes down to experimenting with different things and practicing.
Not really an answer but I hope it helps in some way...
That helps! Thank you!
Hi Snoblin,
Sent you a tweet, I work in elearning software which supports gifs for movement. I bought two of your packs, could I get the gif formats of the characters?
Hey tillemanjaro,
sorry my characters come as sprite sheets but you can use a tool like this, to create gifs: https://onlinegiftools.com/convert-sprite-sheet-to-gif
hope this helps, have a great day :)
can you make a character that is like this but has a even more vibrant color pallet that is more a main character than an NPC
Hey PEEDEEWEE,
I'm trying to stick to the same color-palette to give everything a coherent look. But you can edit the saturation with a graphics-tool if you like to have a character stick out more. There will also be more updates in the future, where I focus on player characters :)
thanks for the advice I will try to do that
hm, I think the arms should be swinging opposite the leg on the same side
edit: wait I might have only noticed that on the thief the base looks right or I’m just dumb overall sorry
Hey thanks for the info!
I released an update that addresses the weird arms (004)
thanks!
These look fantastic. Really nice pallet. Would love to see an attack animation for the villagers as well!
Hi Boxbrain,
thanks! I'm happy that you like my work :)
I am planning to release more main character and npc sprites (human, elf, goblin etc.) with attack animations and different weapons down the line, but this will take a while.
So stay tuned!
That's awesome, Snoblin, thanks for replying to my comment! Very much looking forward to seeing what you come up with next. I really like how you've made skeletons as well. That gave me the inspiration for a necromancer to resurrect an army of skeletons from villager corpses!
I'm making a sandbox action RPG with an emphasis on being able to build your own army to fight hordes of goblins. I mentioned your work in my latest devlog video (linked below). In that video, I also show the attack animations I made for the villagers. Thought I'd share!
Oh man thats epic! This is very close to the game I wanted to make with these characters before it became too much work and I released them as assets, lol.
Hope your game makes it to the finish line!
Animation Looks great